Mari Tamaki wants to do something with her school years but keeps hesitating. She joins Shirase Kobuchizawa’s plan to reach Antarctica, where Shirase’s mother disappeared during an expedition. Two more girls join a journey that turns an unlikely ambition into a shared practical undertaking.
Complete original television series · Approx. 5.2 hours · 13 episodes
Shoya seeks out Shoko, the deaf girl he bullied at school, hoping to address the harm he caused. Their attempt to reconnect involves classmates who also took part. The film follows awkward conversations, guilt and the difficulty of listening without making forgiveness a condition of an apology.
Jean Otus travels between thirteen autonomous districts to inspect the organisation that keeps their kingdom running. His unhurried manner makes him difficult to read. ACCA turns the duties of an auditor into a way of approaching a state whose political relationships are less settled than they first appear.
TV series plus animated Regards epilogue · Approx. 5.8 hours · 13 episodes
A girl carries an egg through a city partly submerged in water, believing that an angel waits inside. A boy searching for a bird from his dreams joins her. As they explore the ruins, his curiosity about the egg puts their fragile new friendship under pressure.
Akari Mizunashi comes from Earth to the water-covered planet Aqua to train as an Undine, a gondolier and guide in Neo-Venezia. Her working days combine boat practice, new friendships and encounters around a city modelled on Venice. Small changes in its weather and routines become occasions to explore.
Humanity shelters behind enormous walls from Titans that eat people. Eren wants to explore outside, but a giant taller than the defences destroys that fragile safety. He joins Mikasa and Armin in military training, where learning to fight the creatures begins with meeting the demands of their instructors.
Ten-year-old Chiyo Mihama enters high school among classmates five years older than her. She joins a group whose very different habits make lessons, school events and ordinary conversations unpredictable. Their teacher Yukari is often as much a source of disorder as the pupils she is meant to manage.
Complete television series · Approx. 11 hours · 26 episodes
Calligrapher Seishu Handa is sent to a remote island after punching an influential figure in his profession. He expects space to work, but the local children and their neighbours keep entering his life. His unfamiliar home becomes a place to reconsider both his writing and the way he treats people.
Complete 2014 TV series · Approx. 4.6 hours · 12 episodes
Asta wants to become Wizard King in a kingdom where magical ability and family background decide a person's opportunities. He cannot cast a spell, but gains a sword that cancels magic. His rivalry with Yuno and battles alongside the Black Bulls turn that unusual advantage into a team effort.
Ichigo can see ghosts, but protecting them becomes his job when the Soul Reaper Rukia lends him her powers. Her decision draws them into conflict with Soul Society, the authority governing the afterlife. Battles begin with threats to Ichigo's family and grow into disputes over the rules Rukia must obey.
Original series · Approx. 146 hours · 366 episodes
Hitori practises guitar alone and longs to play in a band, but finds talking to other people painfully difficult. An encounter with drummer Nijika brings her into Kessoku Band. The skills she has developed in isolation now have to work in rehearsals and performances with strangers.
Original 2022 television series · Approx. 4.8 hours · 12 episodes
On a colonised Mars where artificial intelligence produces much of the culture, Carole and Tuesday want to make music themselves. Carole works to get by in the capital; Tuesday comes from a wealthy home where her ambition is not understood. Their chance meeting brings those different lives together.
Complete television series · Approx. 9.2 hours · 24 episodes
Japan has become Area 11 under Britannian occupation. Lelouch obtains Geass, a mysterious power he intends to turn against the empire. His childhood friend Suzaku serves in its military and pilots the Lancelot combat machine, placing the two boys on different sides of a struggle over how the country should change.
Original TV continuity and R2 · 50 episodes · Approx. 20 hours · 50 episodes
Ko grows up close to the four Tsukishima sisters and becomes drawn into their family’s connection with baseball. A childhood dream of reaching Koshien stays with him as he enters high school. On the field, he has to turn ability into something a team can use.
Complete original television series · Approx. 20 hours · 50 episodes
David cannot afford the future his school promises. A powerful implant gives him a way into Night City's mercenary crews, where he finds work, friends and Lucy. The action follows his increasingly dangerous upgrades, while the romance asks what he and Lucy actually want from a life together.
Light finds a notebook that can kill anyone whose name and face he knows. When he begins using it, the detective L tries to uncover his identity while keeping his own hidden. Their contest turns surveillance, conversations and carefully staged traps into weapons in a talkative psychological thriller.
Laios returns to a dungeon to rescue his sister Falin after a dragon swallows her. With his party’s money and supplies lost, he proposes eating the monsters they encounter. The expedition turns survival into a question of what can be caught, prepared and shared on the way down.
In Taisho-era Japan, Tanjiro returns from selling charcoal to find his family killed and his surviving sister Nezuko transformed into a demon. He becomes a demon slayer to seek a way to restore her humanity. His duty to fight demons begins with the need to protect one.
Yasako moves to a city where networked glasses add virtual pets and software tools to ordinary streets. When her digital dog disappears, a children's detective agency helps her search. Schoolyard rivalries and experiments with the glasses gradually reveal mysteries that the adults around them cannot always see.
Caiman has a lizard's head and no memory of who gave it to him. With his friend Nikaido, he hunts sorcerers who use the people of the Hole to practise their magic. The identity mystery mixes grotesque violence with friendships, local customs and arguments over food.
Young thief Dororo travels through war-torn Japan with Hyakkimaru, a swordsman whose missing body parts were traded to demons by his father. Hyakkimaru fights those demons to recover what was taken. Their journey links violent supernatural encounters with the immediate problem of surviving as outsiders.
Re-l Mayer investigates a murder in Romd, a domed city where humans live alongside robots under close government control. An encounter with a strange being unsettles that managed world. Her search for an explanation leads toward the unknown beyond the city’s boundaries.
Complete television anime · Approx. 9.6 hours · 23 episodes
Touka is summoned to another world with his classmates, then discarded when a goddess grades his abilities as the lowest rank. Left in ruins where survival is considered impossible, he tries to escape using the status-effect skills she rejected. Surviving gives his journey a target: revenge against the goddess.
Complete television anime · Approx. 5 hours · 12 episodes
Haruka’s quiet high-school life changes when Rin, a childhood swimming teammate, returns and challenges him to a race. Haruka reunites with Makoto and Nagisa, and they recruit Rei to form Iwatobi High’s swimming club. Old friendships become entangled with the wish to compete again.
Original 2013 television series · Approx. 4.8 hours · 12 episodes
After helping defeat the Demon King, the elf Frieren outlives companions whose ten-year adventure felt brief to her. She begins another journey with a new travelling party, revisiting places and memories she once passed over. Quiet conversations, everyday errands and dangerous magic make her pay closer attention to other people's lives.
In Yokohama in 1963, high-school students Umi and Shun develop a friendship against the backdrop of a changing Japan. A secret connected to their families threatens to pull them apart. Their personal uncertainty sits within a city preparing for a very public future.
Standalone animated film · Approx. 91 min · one film
After her mother’s death, Tohru Honda lives in a tent until the Sohma family takes her in. Her new household has a secret: members of the family carry an animal transformation curse. Tohru becomes involved in relationships governed by rules that reach well beyond an unusual living arrangement.
2019 adaptation · all three TV seasons · Approx. 25 hours · 63 episodes
Edward and Alphonse Elric attempt forbidden alchemy to restore their dead mother and lose parts of their own bodies instead. Alphonse's soul is bound to armour; Edward uses mechanical limbs. They travel in search of the Philosopher's Stone and a way to recover what was lost.
Edward and Alphonse Elric try to revive their mother through alchemy and lose parts of their own bodies instead. Edward uses mechanical limbs; Alphonse's soul inhabits armour. The brothers search for the Philosopher's Stone to restore themselves, while Edward's military work brings them into dangerous conflicts with other alchemists.
Simon and Kamina live beneath the surface, where digging is part of daily survival. A small machine and an unexpected attack open a route into the world above. Their journey brings them into conflict with giant machines and the powers that keep humanity underground.
Complete television anime · Approx. 11 hours · 27 episodes
Rakka emerges from a cocoon with grey wings and no memory of her past. The other Haibane help her settle into a home beside a walled town with unfamiliar rules. Shared work, meals and small acts of care matter as much as the questions surrounding their existence.
Ippo helps his mother run a fishing-boat business and is bullied at school. A professional boxer, Takamura, intervenes one day and introduces him to boxing. Ippo’s wish to become stronger gives him a reason to attempt the demanding training that follows.
Three television-series packages · Approx. 50 hours · 127 episodes
The Hellsing Organisation protects Britain from supernatural threats under Integra Hellsing's command. Its most formidable hunter, Alucard, is himself a vampire. The 2001 television adaptation places a monster in the service of an institution determined to destroy his kind.
Popular Kyoko Hori and unobtrusive Izumi Miyamura discover that their classmates’ impressions do not describe their whole lives. An accidental meeting makes them keepers of each other’s secrets. Their growing closeness draws Miyamura into a circle of friends whose own feelings are rarely straightforward.
Masanosuke Akitsu is a skilled swordsman whose shyness keeps costing him work. In Edo, a relaxed stranger named Yaichi hires him as a bodyguard. The job draws him into Five Leaves, a group that earns its money through kidnapping.
Complete television anime · Approx. 4.6 hours · 12 episodes
A witch turns Sophie, a young hat-maker, into an elderly woman. Looking for a way to break the spell, she joins the wizard Howl's moving household, which includes an apprentice and a fire demon. Romance and domestic comedy develop as a war threatens the people living in the castle.
Unable to sleep at night, Ganta Nakami discovers that the school observatory offers a place to rest. Isaki Magari has found the same refuge for the same reason. The two start sharing the abandoned room and a problem they cannot easily explain to their classmates.
2023 television anime · Approx. 5.2 hours · 13 episodes
After a deadly police operation, Kazuki Fuse is sent for re-evaluation in an alternate postwar Tokyo. He meets Kei Amemiya while struggling with what happened. Their growing connection unfolds amid rival police interests and a government crackdown, making personal loyalty difficult to separate from the demands of his armed unit.
Yuji Itadori swallows a cursed finger to save fellow students and becomes the vessel of Ryomen Sukuna. Sent to Tokyo Jujutsu High, he learns to fight curses born from human emotions. The dangerous force he has taken into himself is also why the jujutsu world considers him a threat.
TV through Culling Game Part 1 (2026) · Approx. 24 hours · 59 episodes
At 32, Kafka cleans up the monsters defeated by Japan's Defense Force while hoping to join it himself. A new chance to apply coincides with his ability to become a kaiju. Training, friendships and monster battles now depend on keeping that transformation hidden from the organisation he wants to serve.
In 1966, reserved student Kaoru moves alone to relatives in Kyushu. His meeting with Sentaro, a classmate feared as a delinquent, introduces him to jazz and an unfamiliar kind of friendship. Music connects him with a group whose affections are not as straightforward as playing the same tune.
Complete television series · Approx. 4.6 hours · 12 episodes
Kiki leaves home with her cat Jiji to train as a witch in a seaside town. She turns her ability to fly into a delivery business, but earning a living brings demands she has never faced. When self-doubt threatens her flying, she must find her footing in this unfamiliar place.
After moving to Yamanashi, Nadeshiko cycles out to see Mount Fuji and gets stranded when darkness and bad weather spoil the trip. Rin, who is camping by herself, helps her. Their meeting introduces different ways of enjoying the outdoors, alone and with other people.
Main television seasons 1–3 · Approx. 15 hours · 37 episodes
Maquia belongs to a people who live for centuries while retaining a youthful appearance. When an invasion destroys her home, she escapes and finds a human baby whose mother has died. Raising Ariel gives her a family whose relationship with time is very different from her own.
Standalone 2018 animated film · Approx. 115 min · one film
Rei Kiriyama is a teenage professional shogi player living alone after losing his family. The Kawamoto sisters, Akari, Hinata and Momo, draw him into a household very different from his solitary flat. Competition at the board sits alongside the slower task of accepting company and care.
Both television series · main story · Approx. 19 hours · 44 episodes
Kanata Rivington arrives in Japan from Britain to race in MFG and search for his father. In a near future dominated by self-driving electric cars, the competition brings petrol-powered machines onto public roads. Kanata chooses a Toyota 86GT, relying on his driving skills against more powerful cars.
Two documentary makers visit retired actress Chiyoko to record her life story. As she remembers, they appear inside scenes that shift between her experiences and her film roles. A search for a man she once helped carries the film through changing periods, genres and versions of her past.
Shigeo Kageyama, nicknamed Mob, has psychic powers but struggles to express himself. He works part-time for Reigen, a supposed psychic who relies on Mob to handle real spirits. Mob wants an ordinary teenage life, including getting fitter and closer to his crush, while powerful emotions threaten his self-control.
A travelling Medicine Seller confronts supernatural beings produced through human suffering and entanglement. His sword cannot simply cut down whatever appears. He must establish the being’s form, the truth of what happened and the human reason behind it before he can draw the weapon.
2007 television series · Approx. 4.6 hours · 12 episodes
Balsa, a travelling bodyguard, is hired to protect a prince carrying the egg of a water spirit. His own empire wants him dead. Keeping him alive requires spear fights, shelter, food and help from people who understand the spirit, making protection a continuing responsibility rather than a single rescue.
Ginko travels between communities affected by mushi, forms of life that are neither plants nor animals. His work is to understand what happens when their existence crosses human lives. One visit brings him to an isolated boy whose drawings become real, turning a local mystery into an encounter with unfamiliar life.
Satsuki and Mei move to the countryside near the hospital treating their mother. Exploring their new house and the woods brings them into contact with small creatures and the enormous forest spirit Totoro. The film follows the sisters' discoveries and family worries at an unhurried pace.
Naruto wants to become Hokage so the village that rejects him will recognise him. Training and missions place him alongside teammates he competes with and must learn to trust. The original series builds its ninja battles around deception, coordinated attacks and a rivalry that becomes increasingly personal.
Takashi Natsume can see spirits, an ability that has made ordinary friendships difficult. He inherits his grandmother Reiko’s Book of Friends, which binds the spirits whose names she collected. With Nyanko-sensei beside him, Natsume begins returning those names and meeting the people and spirits connected to them.
TV series through season seven · Approx. 34 hours · 86 episodes
Chiaki studies piano at a music university but wants to conduct. A fear of flying keeps him from pursuing the overseas training he imagines. Meeting Nodame, an unconventional pianist whose playing catches his ear, disrupts both his frustration with music and his orderly habits.
All three television series · Approx. 17 hours · 45 episodes
Taku and his friend Yutaka expect another ordinary school year until Rikako transfers from Tokyo. Her arrival changes their friendship, and a trip involving Taku and Rikako feeds rumours at school. The television film follows young people trying to understand relationships that have stopped feeling simple.
Original television film · Approx. 72 min · one film
Taeko leaves her Tokyo office job for a holiday helping with the safflower harvest in Yamagata. Memories of her fifth-grade self keep interrupting the visit: family disagreements, school embarrassments and a first crush. Rural work and childhood comedy prompt her to reconsider the adult life she wants.
Grid hopes success in the virtual-reality game Satisfy will pay his debts. A legendary blacksmith class gives him the ability to make exceptional equipment, but he still lacks money, materials and experience. This profile covers only the opening two episodes, where a crafting advantage meets impatience and practical costs.
Momonga stays inside his favourite online game as its service ends, only to find that he cannot log out. Still wearing his skeletal avatar, he now commands a fortress whose non-player characters have acquired lives of their own. The former player must work out what his authority means in an unfamiliar world.
Photographer Kouya meets Haruka, a teenage driver racing for a small family-run Formula 4 team. He decides to help, though Haruka resists the encouragement. Getting the car onto the grid requires sponsorship, mechanical work and trust, giving both a reason to accept help from other people.
A device designed to let therapists enter patients' dreams is stolen. Dr Atsuko Chiba investigates through Paprika, her dream persona, as waking life becomes difficult to distinguish from fantasy. Satoshi Kon turns the investigation into a succession of shifting rooms, bodies and images whose rules can change without warning.
Patema leaves her underground home and discovers that the surface world's gravity pulls her towards the sky. Age, a boy whose feet stay on the ground, tries to help her. Their opposing gravities make holding on to each other a practical necessity in an adventure about trust and perspective.
Mima leaves her pop group to become an actress, taking roles that unsettle her fans and her own sense of who she is. A stalker follows her, people around her are murdered, and visions of her former idol self make it harder to separate her work from reality.
Peco and Smile are friends in the same high-school table-tennis club, but they approach the game differently. Peco advertises his confidence; Smile rarely smiles. A Chinese exchange player and a coach determined to develop Smile’s ability disturb the balance between their friendship and their competitive ambitions.
Complete television anime · Approx. 4.2 hours · 11 episodes
By 2075, passenger spacecraft regularly connect Earth, space stations and the Moon. Hachimaki collects orbital debris for a living while dreaming of owning a spacecraft. New recruit Tanabe joins his poorly regarded department, where everyday work brings her into conflict with colleagues whose attitudes differ sharply from hers.
Magical tanuki live in wooded hills until the construction of a Tokyo suburb threatens their home. They turn their ability to transform into a defence against development. Their campaign brings Japanese folklore into direct conflict with the expansion of a human city.
Standalone animated film · Approx. 119 min · one film
A young boy named Sosuke befriends Ponyo, a small fish who wants to become human. Her determination carries a magical disturbance from the sea into his coastal home. A child's friendship becomes inseparable from the changing waters around the town.
Standalone animated film · Approx. 101 min · one film
In the Adriatic, a flying ace turned bounty hunter makes his living with the face of a pig. Porco Rosso's clashes with sky pirates bring him a rival in the American pilot Curtis. Aircraft, coastal towns and an unwanted reputation surround his uneasy independence.
Standalone animated film · Approx. 93 min · one film
Searching for a cure to his curse, Ashitaka reaches an ironworking town fighting the gods of a nearby forest. Lady Eboshi protects the town's people; San fights for the wolves who raised her. The conflict gives each side lives to defend, without making their interests easy to reconcile.
Ahiru is a struggling ballet student who wants to dance with Mytho, a boy whose heart has been lost. Transforming into Princess Tutu lets her search for its missing pieces. Ballet and fairy-tale magic become ways of approaching emotions that the prince can no longer feel.
Complete TV story · assembled version · Approx. 10 hours · 26 episodes
Subaru arrives in a fantasy world and tries to help the silver-haired girl who first helps him. His unusual ability returns him to an earlier point after death. Repeating events gives him another chance to intervene, but leaves him carrying experiences that the people around him do not share.
Released television route · Approx. 35 hours · 85 episodes
JP drives a customised Trans-Am into an interplanetary race where rivals carry weapons and the host planet threatens military intervention. Distorted machinery, extreme angles and saturated colour make speed the main attraction in Takeshi Koike's standalone film, with a romance between races.
Kakeru is running through the city when Haiji approaches him on a bicycle and asks whether he likes to run. Haiji brings him to an old apartment building with nine residents. The apparently simple offer of a spare room carries an unexpected sporting plan.
Complete television series · Approx. 9 hours · 23 episodes
Fuu persuades two very different swordsmen to help her find a samurai who smells of sunflowers. Mugen’s unruly fighting and Jin’s formal training make them difficult travelling companions. Their journey takes a samurai road story into an explicitly hip-hop-inflected version of Edo-period Japan.
Complete television anime · Approx. 10 hours · 26 episodes
Rakuro loves finishing badly designed games. For a change, he enters Shangri-La Frontier, a polished virtual-reality game with a huge player base. Using the bird-headed avatar Sunraku, he brings habits learned from unreliable games into a world whose monsters and rules reward a different kind of attention.
Fresh out of prison, Yotaro seeks an apprenticeship with Yakumo, the rakugo storyteller whose performance he heard while incarcerated. Rakugo is solo storytelling, with a seated performer voicing the characters. The apprenticeship opens a history of artistic rivalry, loyalty and unfinished relationships around Yakumo.
Complete television anime · Approx. 11 hours · 25 episodes
Reki’s favourite place to skate is S, a secret race down an abandoned mine in Okinawa. Its dangerous head-to-head contests draw skaters with very different styles. His enthusiasm pulls newcomer Langa towards a world that operates well outside ordinary school sport.
Original 2021 television series · Approx. 4.8 hours · 12 episodes
Mitsumi Iwakura moves from a small rural school to a demanding Tokyo high school with her future carefully planned. Studying comes more easily than navigating the city or reading her classmates. Her friendship with the easygoing Shima begins when the first day goes badly off schedule.
Original 2023 television season · Approx. 4.8 hours · 12 episodes
Hanamichi Sakuragi takes an interest in basketball after Haruko asks whether he likes it. Wanting to impress her, he answers yes despite his unhappy association with the sport. His attempt to enter the club quickly brings him into conflict with its captain, Haruko’s brother Akagi.
Original television series · Approx. 39 hours · 101 episodes
A schoolgirl is reborn as a small spider monster in a dungeon full of creatures stronger than she is. Human ingenuity has to work with an unfamiliar body: webs, traps and acquired skills become tools for staying alive. Her first problem is surviving long enough to understand her surroundings.
Complete television anime · Approx. 9.6 hours · 24 episodes
Hunters earn a living fighting monsters inside dungeons, and their power usually stays fixed. After a disastrous raid, Sung Jinwoo gains a private system of quests that lets him grow stronger. Battles and dangerous upgrades follow his progress while other hunters continue to judge him by his old rank.
Chihiro's parents are transformed after the family enters a place inhabited by spirits. She takes a job in Yubaba's bathhouse while trying to free them and return home. Strange customers, demanding work and unfamiliar rules make this a rescue adventure in which a frightened child has to act for herself.
Kirito enters a virtual-reality online game whose players discover that they cannot log out. Clearing the game is their route to escape, and dying inside it means dying outside it. The fantasy setting therefore becomes a place where ordinary play decisions carry physical consequences.
A man is reborn in a fantasy world as a slime, a creature usually treated as weak. His new form brings unusual abilities and encounters with other inhabitants. As Rimuru, he begins building relationships that turn an individual second chance into a community’s story.
Released television route · Approx. 38 hours · 96 episodes
Maomao wants to finish her palace service without drawing attention. When the emperor's children fall ill, she looks for a physical cause while others blame a curse. Her medical knowledge draws her into investigations where rank shapes whose answer is heard. Medical puzzles and awkward comedy develop alongside court politics.
Haru saves a cat prince from a truck. His father rewards her with unwanted gifts and decides she should marry his son. Escaping the Cat Kingdom requires eccentric allies and the confidence to refuse its demands, as royal ceremony turns the cats' idea of generosity into comedy.
University student Naofumi is summoned to another world as its Shield Hero. His equipment is built around defence, and an early betrayal leaves him short of money, support and reputation. Protecting the world becomes entangled with finding a way to function in a society that rejects him.
TV through Season 4 (2025) · Approx. 25 hours · 62 episodes
Tiny Borrowers live beneath human floorboards, gathering the supplies they need without being seen. When Arrietty is discovered by a human boy, a friendship crosses the boundary on which her hidden life depends. Familiar domestic space becomes an environment scaled to very different inhabitants.
Standalone animated film · Approx. 94 min · one film
An unnamed university student imagines that choosing a different club would have given him a better campus life. Parallel versions of his student years return him to the same troublesome acquaintances and elusive romance. His search for the right choice becomes a story about the opportunities he keeps overlooking.
Complete television anime · Approx. 4.2 hours · 11 episodes
Yoko Nakajima is carried into another world by a stranger who calls her his ruler. Separated from him and pursued by creatures she does not understand, she must first survive. The world she has entered is divided into twelve kingdoms, each ruled through a relationship between a monarch and a kirin.
Complete television anime · Approx. 19 hours · 45 episodes
Jiro dreams of flight but cannot become a pilot because of his eyesight. Inspired by aircraft designer Caproni, he turns towards designing aeroplanes. Hayao Miyazaki's film follows creative ambition through a turbulent historical world in which technical achievement cannot be separated from consequential choices.
Standalone animated film · Approx. 126 min · one film
Ryuuji Takasu’s intimidating appearance makes people assume he is a delinquent. Small, fierce Taiga Aisaka has a reputation of her own. A confession gone wrong draws them into an awkward alliance, with Ryuuji helping Taiga approach the friend she likes.
Complete TV series plus OVA · Approx. 10 hours · 26 episodes
After a war, Violet Evergarden takes a job turning other people’s feelings into letters. She is also searching for the meaning of words spoken to her by someone important during the fighting. Each assignment asks her to understand an experience she cannot simply reproduce as an instruction.
2018 TV series + Extra Episode · Approx. 5.8 hours · 14 episodes
Shy, artistic Anna arrives by the sea and discovers an old mansion across the marshes. Its mysterious resident, Marnie, becomes an unusually close friend. Their connection draws Anna back to the house while the boundary between the familiar and the inexplicable grows uncertain.
Standalone animated film · Approx. 103 min · one film
Shizuku follows a mysterious cat and begins searching for a talent of her own. Seiji, a boy with a clear ambition, becomes part of that search. An antique cat figurine called the Baron opens a space where her everyday uncertainties and imagination can meet.
Standalone animated film · Approx. 111 min · one film
Will studies at a magic academy despite being unable to cast magic. In a society that treats magical ability as a measure of worth, he relies on his sword and physical skill. He wants to keep a promise to someone important to him, even when teachers and classmates dismiss his route.
After their father dies, Hana raises two children who can turn into wolves. She moves from the city to a rural house, learning to farm while keeping their secret. As Yuki and Ame grow, each must find a way to live between the human and animal worlds.
Wolves are believed extinct, but some survive by deceiving human eyes and appearing as people. Kiba searches for a place called Paradise. His encounter with the isolated Tsume and the adaptable Hige brings different ways of surviving into a shared journey.
Cherry writes haiku but avoids conversation; Smile makes videos but feels self-conscious about her teeth. They meet during a summer spent around a shopping centre and help an older man find a missing record. Poetry, phone messages and music give the two teenagers ways to get to know each other.
Mitsuha's mountain-town routines and Taki's Tokyo school and restaurant shifts become each other's problem when they begin swapping bodies. Notes and rules help them manage the lives they borrow, but their mistakes also bring them closer. Practical comedy grows into a romantic mystery, carried by pop songs and sudden emotional turns.