
A would-be school delinquent is pulled into a game-creation club whose members make his plans for dominance look tame.
Kazama first encounters the club during a small fire, then finds that helping its members has made escaping them harder. Roka’s group needs a new recruit to survive as a club. Its games and rivalries give him a social role very different from the reputation he hoped to build.

The clubroom image makes recruitment look less like a friendly invitation than a capture. The scattered ensemble artwork gives that predicament a broader cast. Kazama’s insistence on being the tough one becomes comic material when the people around him are more willing to ignore ordinary limits.
