
A schoolgirl who wants to avoid attention keeps finding that the walk to class demands absurd detours, improvisation and social bravery.
Chio’s gaming habits offer an imaginative toolkit for problems that begin with something as mundane as roadworks. Classmates and strangers then complicate the route further. The destination stays ordinary; the changing obstacles make getting there a fresh comic undertaking.

Running above the rooftops turns a routine journey into a physical spectacle. The street-level conversation with another student brings it back to the problem of dealing with people. Chio’s commute requires both kinds of navigation, even when all she wants is to reach school without attracting notice.
