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Series · 2012

Btooom!

BTOOOM!

A dark-haired young man looks uneasily through dappled forest light.
© 2013 Junya Inoue / SHINCHOSHA, BTOOOM! Partners

An accomplished online-game player wakes on an isolated island with explosives, missing memories and strangers trying to kill him under rules resembling his game.

Ryota’s expertise offers a way to understand the weapons, but it does not make the people around him predictable. A contest that once happened through a screen now has physical consequences. The survival premise depends on deciding whether knowledge and cooperation can be useful when another participant may be treating everyone as an opponent.

Three young women in white shirts and green ties talk on a sunlit urban pavement.
The contest forces familiar game rules onto lives outside a screen. © 2013 Junya Inoue / SHINCHOSHA, BTOOOM! Partners

The ordinary street scene is far removed from an island contest organised around bombs. It keeps human social experience in view beside Ryota’s apprehensive close-up. Turning a game into a physical situation removes the distance that once made defeat tolerable. This is not entry into a virtual-reality world: the danger comes from being forced to enact its rules among other people.

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