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Series · 2007

Bokurano

ぼくらの

Children sit beneath the towering outline of the giant robot Zearth.
©2007 鬼頭莫宏・小学館/ゴンゾ

Fifteen children at a summer nature camp encounter a man who invites them to try a game involving a giant robot. Fourteen enter a contract whose stakes they do not understand. The machine is real, Earth is at risk, and piloting it demands a price that victory cannot cancel.

The contract turns each battle into a conflict between survival on two different scales. Losing, or failing to resolve a fight within forty-eight hours, means the destruction of life on Earth; winning still costs the selected pilot’s life. The children’s lives outside the machine therefore remain essential to what accepting a turn at its controls means.

Several children stand close together inside a dim room, with a short-haired boy in front.
A camp encounter binds children who have very different lives beyond it. ©2007 鬼頭莫宏・小学館/ゴンゾ

The group first gathers as children away at camp, with different ages and backgrounds rather than the shared training of a military unit. The ordinary faces in this frame belong to people who have not chosen the same future, even though a single invitation has brought them into the same room. The series’ robot premise rests on that gap between agreeing to a game and understanding a binding responsibility.

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